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Obsidian Confirms Avowed Early Access Global Release Times

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Obsidian has confirmed the early access release times for its upcoming role-playing game Avowed.

Early access, available to Avowed Premium Edition players, kicks off on February 13 at 10am PST across PC and Xbox Series X and S, Obsidian confirmed in a tweet. Avowed launches to those who pay the standard price on February 18. As a Microsoft first-party title, Avowed is an Xbox Game Pass day-one launch.

Last week, Obsidian confirmed Avowed can hit 60 frames per second on Xbox Series X, having previously indicated it was aiming for 30fps.

Though she offered no further insight, game director Carrie Patel told MinnMax that “you can get up to [60fps]” on Microsoft’s more powerful console, though the Xbox Series S version will be limited to the 30fps as previously confirmed.

Set in the same universe as Pillars of Eternity, Avowed is a first person fantasy RPG with a grand emphasis on player choice. The story weaves through tales of war, mystery, and intrigue, as players navigate the land and forge friendships or rivalries with those around them.

IGN’s Avowed Final Preview praised its nuanced conversations, player freedom, and said “Avowed is just a lot of fun.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Avowed early access global release times:

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The next big RPG of February 2025 is Avowed, a new IP from Obsidian Entertainment, the developers behind Fallout: New Vegas, The Outer Worlds, and Pentiment. This Xbox console exclusive is set to launch on February 18th, 2025, and fans are eagerly anticipating its release.

If you’re considering buying the game and want to know about the different editions and pre-order bonuses, then you’re in the right place. The guide below will provide all the details you need to make an informed decision before spending your hard-earned money.

Unlike Microsoft’s most recent major release, Indiana Jones and the Great Circle, Avowed doesn’t offer pre-order bonuses—at least not in the usual sense. Purchasing the Premium Edition grants five days of early access compared to Standard Edition owners, but that’s the only perk. There are no exclusive cosmetics, extra missions, or additional content. Everyone gets the same game regardless of when they buy it.

The Standard Edition of Avowed is exactly what you’d expect. It includes only the base game with no additional content or bonuses. This edition is priced at $69.99 and is suitable for players who just want the base game and don’t care about any extra stuff.

The Premium Edition is ideal for hardcore fans, offering exclusive extras not available in the Standard Edition. One of the biggest perks is early access—you’ll be able to play Avowed starting February 13, five days before the official release. This edition is priced at $89.99, a $20 increase over the Standard Edition.

Premium Edition Includes:

If you opt for the Steelbook version of the Premium Edition, you’ll also receive a physical map of the Living Lands and a Steelbook case, along with all the digital content listed above.

The Premium Edition Upgrade is for players who purchased the Standard Edition of Avowed and want to upgrade. Priced at $25, this upgrade grants access to all the additional content included in the Premium Edition. This means you’ll receive the Digital Artbook, Digital Soundtrack, and Two Premium Skin Packs. However, early access is only available if you purchase the upgrade before February 18.

Players accessing Avowed through Game Pass will receive the Standard Edition of the game. However, they can purchase the Premium Edition Upgrade from the Xbox Store to unlock the additional content. Keep in mind that if your Game Pass subscription expires, you’ll lose access to the game, even if you’ve purchased the upgrade.

The choice depends on how much of an Obsidian fan you are. While the Premium Edition offers extra content, it may not be worth the additional $20 for most players. The Digital Artbook and Soundtrack are nice bonuses, but many players rarely use them. The Two Premium Skin Packs might be the most appealing addition, but since they’re purely cosmetic, they don’t impact gameplay in any meaningful way.

The five-day early access is another perk, but it’s not a major selling point for most. Early access periods often conflict with post-launch bug fixes, so waiting could provide a smoother experience. If you’re worried about spoilers, simply staying off social media for a few days is a much easier (and healthier) solution.

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Pre-Order Bonus for Avowed

Standard Edition of Avowed

Premium Edition of Avowed

Premium Edition Upgrade of Avowed

Which Edition of Avowed Should You Get?

Are you planning to get the Standard Edition of Avowed, or do you want early access?

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With the release of Avowed just days away, Xbox is set to kick off its most important year of the current generation

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Opinion | Xbox is making a massive statement of intent with its packed spring release schedule, but all eyes are on Obsidian right now

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If you’re willing to pay a premium, the release of Avowed is now just a few days away. An early access launch designed to coincide with Valentine’s Day, leaving fans of Obsidian RPGs with a choice between an expensive night out on the town, arguing over lost table reservations, or an expensive night in on the couch, arguing over decisions made during character creation.

Whether you choose to pay $90 to access Avowed on February 14 or hold out until its wide release on PC, Xbox Series X, and Game Pass on February 18, it’s destined to be a monumental few days for Microsoft Gaming. The launching point for what is undoubtedly the most important year for Xbox in a generation. And let’s be honest here, it kind of has to be.

There were times over the past 12 months where you could almost hear it, the death knell ringing. The tolling bell echoing amongst news of mass layoffs and studio closures, game delays and Game Pass price hikes. Another tumultuous period for a company who can’t surely manage many more of them, with Xbox under increasing scrutiny as it struggles to sell the potential of its burgeoning multiplatform release strategy, appropriately scale membership to its subscription service, and quell concerns around the Series S’ impact on developer ambitions.

For a while there, it really did feel as if Microsoft Gaming was genuinely at risk of collapsing under all of the weight it is shouldering. Perhaps that’s why Xbox is going all in on 2025. The upcoming Xbox games in the spring release window alone is electrifying, a reminder of why so many of us migrated to the platform to begin with. What we’re looking at here is Xbox reinvesting in the core – the Xbox Game Studios group delivering expressive RPG, FPS, and action-adventure titles, the lineup bolstered by ambitious experiments from talented third-party publishers.

The release of Obsidian’s Avowed in February is followed by Compulsion Games’ South of Midnight on April 8 and Doom: The Dark Ages on May 15 from id Software. Three ambitious, beautiful, and decadently-crafted experiences that are shouldering the burden of building momentum for Xbox in a challenging landscape. Sprinkled throughout the spring are other excellent additions to the Game Pass library; Rebellion’s Atomfall on March 27 and Sandfall Interactive’s Clair Obscur: Expedition 33 on April 24 undoubtedly the standouts.

Looking beyond the summer, Playground Games’ Fable and Obsidian’s The Outer Worlds 2 have tentative 2025 windows, while The Coalition’s Gears of War: E-Day and The Initiative’s Perfect Dark reboot are also rumored to launch within the financial year. It really does feel like this is the moment every Xbox owner has been waiting years for – the true result of Microsoft’s big studio acquisition spree, which started in earnest all the way back in 2018. I don’t know about you, but this massive investment in key genres (across both new IP and legacy franchise revivals) is starting to rekindle fond memories of the original Xbox and Xbox 360 eras.

Now, with that all said, I am trying to temper my own expectations. We need only look at the quality gulf between Redfall and Senua’s Saga: Hellblade 2, Starfield and Indiana Jones and the Great Circle, to be reminded that Xbox Game Studios has a tendency to be wildly inconsistent in a way that output from the PlayStation Studios group isn’t (Concord notwithstanding). There’s even less room for error in that respect now, with so many of Xbox’s first-party releases primed for release on PlayStation – Series X/S sales are reportedly less than half of the PS5, so key would-be exclusives are about to get unprecedented exposure.

Doom: The Dark Ages is confirmed to be a simultaneous release across both platforms, and it’s expected that a great many of these other Xbox games will eventually land on PS5 before the year is up. I’d suspect that any success for Indiana Jones and the Great Circle and Forza Horizon 5 (two crown jewels in the Series X lineup) within the PlayStation ecosystem later this year will only expedite Xbox’s drive for platform ubiquity. Could Halo or Gears really make the jump to PS5? It’s not out of the realms of possibility.

Whether Xbox’s drive onto rival platforms is ultimately judged as a success or failure is a story that will unfold gradually all throughout 2025. For now the focus should be on Avowed. As the first major release from Xbox Game Studios this year, it’s bound to set the tone for the year to come. If Obsidian has a winner on its hands (and we’ve certainly been left impressed by what we’ve played of it so far), then momentum will only begin to build. If it lands with a thud, pressure will begin to build around South of Midnight and Doom: The Dark Ages to demonstrate that Xbox is able to rise to meet the moment.

Josh West is the Editor-in-Chief of GamesRadar+. He has over 15 years experience in online and print journalism, and holds a BA (Hons) in Journalism and Feature Writing. Prior to starting his current position, Josh has served as GR+’s Features Editor and Deputy Editor of games™ magazine, and has freelanced for numerous publications including 3D Artist, Edge magazine, iCreate, Metal Hammer, Play, Retro Gamer, and SFX. Additionally, he has appeared on the BBC and ITV to provide expert comment, written for Scholastic books, edited a book for Hachette, and worked as the Assistant Producer of the Future Games Show. In his spare time, Josh likes to play bass guitar and video games. Years ago, he was in a few movies and TV shows that you’ve definitely seen but will never be able to spot him in.

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