Tony Hawk’s Pro Skater 3 + 4 release date revealed
There have been signs and portents, but now things are official: Tony Hawk’s Pro Skater 3 + 4 is real and has a release date, targeting a launch on July 11, 2025. The game will be available on PC, PS4, PS5, Xbox One, Xbox Series X|S, and Nintendo Switch. It’ll also come to Xbox Game Pass Ultimate and PC Game Pass.
Impatient fans can pre-order the game to gain access to a demo version planned for a June release, while the Digital Deluxe and Collector’s Editions of the game include Advanced Access starting on July 8, 2025.
Like its predecessor, Tony Hawk’s Pro Skater 3 + 4 is a collection of two remakes. These offer refreshed versions of classic content from the 2000s and spice things up with additions such as new skaters, tricks, and soundtracks. The upcoming release will also introduce new parks — something that hasn’t happened in the franchise for over a decade.
The title will feature cross-platform online multiplayer modes for up to eight players and have a line-up of skaters that includes Hawk, Bucky Lasek, Steve Caballero, Kareem Campbell, Geoff Rowley, Andrew Reynolds, Elissa Steamer, Chad Muska, Eric Koston, Rodney Mullen, Jamie Thomas, Rune Glifberg, Bob Burnquist, Rayssa Leal, Chloe Covell, Jamie Foy, Zion Wright, and Yuto Horigome. In one of the series’ best traditions, some secret content can only be unlocked through gameplay, so a few surprises are waiting for players.
Iron Galaxy Studios took over the mantle from Vicarious Visions for the project, working together with Hawk and Activision to reach the same level of quality as the acclaimed predecessor.
Activision is now accepting pre-orders for the game, which will be available in three editions — Standard, Digital Deluxe, and Collector’s. Purchasing any edition ahead of release guarantees access to the demo (only on PC, PS4, PS5, Xbox One, and Xbox Series X|S) and Wireframe Tony Shader at launch.
The Digital Deluxe Edition also comes with exclusive content, such as the Doom Slayer and Revenant characters, in-game skate decks, cosmetic items for character creation, and other goodies. The Collector’s Edition adds a full-size Birdhouse skateboard deck with a printed autograph from Hawk.
Video games are too solitary a hobby. While gaming is much more social now than ever, with games often being used more as digital social spaces than competitive environments, it’s been impossible to shake the image of the lone gamer in their bedroom tapping away at buttons in silence. Even many multiplayer games can feel surprisingly desolate, with players muting their microphones so they can hunt you in silence, becoming faceless opponents instead of people.
That’s why the games from developer Hazelight are so incredibly refreshing. Hazelight’s two previous games since their 2014 founding — A Way Out and It Takes Two — are some of the only big-budget, dedicated co-op video games you can play today. These games force you to find another player you know to join you throughout the entire adventure — someone you can communicate with to solve puzzles, cooperate, and find the path forward.
Real human connection is what makes these games so compelling. The team at Hazelight knows this, and that’s why Split Fiction tightly follows in the footsteps of its predecessors. Here we have a writer duo, Mio and Zoe, who visit a publisher for an experimental trial in which they can enter a fully realized virtual world that resembles their stories. Thanks to an early mishap, Mio and Zoe end up in the same world, and the machine attempts to build it using both of their stories — a mismatch of joyous high fantasy and dystopian sci-fi.
These clashing story tropes match their personalities. Mio is moody with a cold exterior, while Zoe’s boundless optimism and positivity can feel suffocating. At first, they begrudgingly cooperate as the world around them distorts in unpredictable ways, but as the machine replicates their stories — stories that reveal dark truths about the authors — they come to understand, respect, and bond with one another. Early critiques and criticisms about writing styles and world-building fall away as they learn to see the beauty and excitement in what the other creates.
The slow-burn development of their relationship feels natural and rewarding to watch grow over time, and that’s just flavor for the in-game action each player undertakes. Most of Split Fiction is a 3D platformer, as you jump, double jump, air dash, and grapple your way through environments, but as with It Takes Two, the game consistently introduces new mechanics to keep things fresh. Each main level comes with a fresh twist and starts you off solving a few basic challenges, before slowly introducing more and more difficult obstacles to surmount. It’s a design philosophy that mimics the New Super Mario Bros. series, squeezing all of the juice out of each idea, and that’s no bad thing.
To keep those longer main levels feeling fresh, you can find Side Stories hidden away in each. Side Stories are smaller ideas or projects the writers were working on, and are often far more experimental. One is dedicated to gliding through a sci-fi world with a wingsuit, hot on the heels of flying traffic, while another is sketched as you play it, drawing weapons into the hands of your characters and monsters into the world. These Side Stories allow the developers to experiment, and they also happen to include dozens of subtle (and less subtle) references to other video games, including Dark Souls, Sonic the Hedgehog, SSX Tricky, and more.
It’s a smart game, though it does feel a bit too familiar at times. It Takes Two had more environments to swap between as the game progressed, but Split Fiction’s strict sci-fi and fantasy split feels far more binary. When you ignore aesthetics and focus solely on mechanics, even some of the abilities and puzzles can feel like they’ve been done before for anyone who played It Takes Two. While It Takes Two was radically different from A Way Out and set the bar for co-op games, Split Fiction feels like it’s emulating previous successes.
At least, that’s true for most of the game. The climactic couple of hours in Split Fiction are distinctly brilliant, moving beyond the ideas of previous Hazelight games and introducing something unique that completely justifies some previous design decisions that could leave players feeling puzzled. The entire game leads up to that moment, and it’s fantastic, though it’s hard not to believe that some of the tedium of earlier stages would’ve been alleviated if some of the ideas from the bombastic finale could be found elsewhere in the game.
In an industry where many game directors fancy themselves movie guys, it’s wild that we have Josef Fares, the man in charge of Hazelight. Fares is a movie guy, you see. Scan down his IMDb page and you’ll see eight films and one TV series before he shifted to video games. But he’s not here to make movie games. He’s here to lean into the medium’s strength — interactivity — and serve an audience forgotten by developers as technology has leaped forward.
Fares and his team at Hazelight have become the split-screen co-op studio, and Split Fiction is as good as the genre gets. That final section stretches what’s possible in split-screen co-op games, delivering a breathless hour of pure genius that reminds you of the first time you saw the 360-degree spin and bullet time camera techniques in “The Matrix.”
As long as you’re playing with someone you like who’s familiar with games, you will likely enjoy Split Fiction. It is fun throughout, but it only feels truly inventive and interesting — like It Takes Two did — in that final section. Regardless, if you want to play a great co-op game with a friend, Split Fiction is in the top ten games you could choose by default. It’s a genre that is distinctly underserved, and each time a great co-op game releases, it’s a cause for celebration. Split Fiction is here, and if you’ve got a co-op partner, it’s one of the best games you’ll play this year.
ESPN
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ACTIVISION, EA REVIVE VIDEO GAME RIVALRY IN VIRTUAL SKATEPARK
BY DAN BERNSTEIN
Activision
confirmed Tuesday that it will release a remake of the skateboarding
video games
Tony Hawk 3 and Tony Hawk 4 in a single download on July 11. This will be the first year skateboarding will have console titles from two major publishers in more than a decade.
Electronic Arts
, an Activision competitor, said it would give gamers early access to its revived Skate series in 2025 with a full release to follow, likely near the end of the year. It will be EA’s first skateboarding video game launch since Skate 3 in 2010.
EA dipped into the nostalgia bucket last summer to great success by returning to college football after legal challenges forced an 11-year break. EA College Football 25 netted more U.S. sales than any sports game in history.
Like EA’s Skate, Activision’s Tony Hawk series, once a sports video game mainstay, had tapered off as the company and its subsidiary studios focused on producing non-sports games.
Activision released at least one Tony Hawk game every year from 1999 through 2007; the original Tony Hawk 3 came out in 2001 and Tony Hawk 4 in 2002. Since 2018, however, Activision’s only skateboarding release has been a 2020 remake of Tony Hawk 1 + 2, which sold more than 1 million copies in about 10 days.
According to an Activision announcement and trailer Tuesday, a handful of new skateboarders will feature in Tony Hawk 3 + 4. American skaters Jamie Foy and Zion Wright are among the confirmed newcomers, while members of the original cast, including Tony Hawk, will still appear.
Direct competition in the sports space for rivals EA and Activision is less common than it once was. Additionally, EA no longer releases annual NBA or MLB games for consoles, which were once hotly contested across the sector, instead focusing on sports where it has a leg up in licensing and market share.
EA and Activision will continue to go head-to-head in combat games before the end of next year, with EA expected to launch Battlefield and Activision launching another Call of Duty.
Meanwhile, mutual competitor Take-Two has announced its much-anticipated Grand Theft Auto series sequel will come out this fall,
buoying financial expectations
for the whole industry.
Electronic Arts stock is down about 10% this year after its top global title,
EA Sports
FC,
fell short of sales expectations
in 2024. Activision was acquired by Microsoft in a deal completed in 2023.
(This story has been corrected in the seventh paragraph to remove an erroneous reference to Activision publishing basketball games.)
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Tony Hawk’s Pro Skater 3 + 4 Remaster Revealed – Everything You Need To Know
The legendary skateboarding franchise is back for another round of remasters with Tony Hawk’s Pro Skater 3 + 4, bringing the two classic entries to the modern era (it’s available to preorder now). It’s in the same vein as 2021’s remasters in Tony Hawk’s Pro Skater 1 + 2 with modern graphics and familiar gameplay, but this time it’s being done by developer Iron Galaxy (known for porting games and original releases such as Rumbleverse and Killer Instinct).
As far as content goes, it will feature all the skate parks from both games as well as a new one teased at the end of the THPS 3 + 4 reveal trailer – it’s a new level called Waterpark and looks to be a large, abandoned…well, waterpark! with a lot of verticality and rides, ramps, and railings making up the level. Skaters from the previous remaster will return in addition to another batch of newcomers including Rayssa Leal, Chloe Covell, Jamie Foy, Zion Wright, and Yuto Horigome.
While it’s confirmed that there will be new songs for the soundtrack, those have yet to be revealed. However, we know several songs you remember from the old games will return for the soundtrack, and while the full list hasn’t been revealed yet, here are the confirmed tracks:
There will be cross-platform online multiplayer for up to eight players, and a robust version of the Create-A-Park mode where players can make and share their own custom skateparks.
THPS 3 + 4 isn’t too far off – the remaster of THPS 3 + 4 is set to launch on July 11 this year for PlayStation 4 and 5, Xbox One and Series X|S, Nintendo Switch, and PC (via Steam, Microsoft Store, and Battle.net). The game will be available on day one through Xbox Game Pass, and those who preorder the deluxe or collector’s edition can access the game early on July 8.
The standard version is $49.99, while the deluxe edition is $69.99 and comes with the Doom Slayer and Revenant skater skin, exclusive in-game decks and create-a-skater items as well as additional songs for the soundtrack (like the original Doom E1M1 theme song done by a full band). The collector’s edition is $129.99 and includes all the aforementioned bonuses, but also comes with an exclusive physical skate deck by Birdhouse.
Those who preorder now can get access to a playable THPS 3 + 4 demo starting today; it includes two skaters and two parks along with a few songs from the soundtrack.